An iOS application designed to reduce procrastination

Timeline: 10 Weeks

Project Type

Acaacemic

Solo Project

My Role

UX Researcher

UX/UI Designer

Strategist

Tools

Figma

InVision

Canva

Google Suite

Objective

Research, design, test and brand a digital mobile solution to address employee procrastination

A Human Centered Approach

What is Dû?

Dû is an organization-focused productivity iOS application designed to simplify and schedule projects in order to decrease workload-overwhelm (resulting in procrastination) for employees.

Shortcut:

Having researched several problem spaces, the problem was clear; they were all dead ends.

Deadlines are deadlines. Deadlines can be hard to meet. Deadlines can be stressful.

The deadline is coming up…

And there it was: procrastination. User research confirmed the prominence of this problem, and solidified the belief that it is rooted in time and task management.

The primary purpose of this study is to reduce the stress and anxiety that come alongside procrastination, and to provide employees with simple, effective tools to overcome this challenge. This iOS app is a simplified implementation of organization, time-management, and progress tracking.

If procrastination were a disease, how many of us would be chronically ill?

Problem Space + Summary

Nick’s Narrative

You will see these black boxes appear occasionally.

These are simply my thoughts and explanations, post-design.

Contents

  1. Research + Discovery

  2. Define | How Might We?

  3. Develop | Task Prioritization

  4. Delivery | Sketch + Prototype

  5. Future Considerations

Research + Discovery: Validating The Problem

Procrastination = Poor Productivity = Increase in stress, decreases in job quality, freedom, and happiness.

Secondary Research

Of Working Americans…

88%

procrastinate daily

20%

are chronic procrastinators

1 in 8

feel that their work is never under control

20% is higher than the amount of people diagnosed with clinical depression or phobias.

Those statistics costs US businesses around $588 billion per year.

And while that number is alarming, we will be focusing on the root - the employee.

To put that in perspective…

Define + Empathize: Mapping, HMW, Persona

At this point, focus was on productivity, specifically distraction.

User interviews were conducted under this focal point.

Upon reviewing interview data, I concluded that procrastination played a larger role than distraction.

Procrastination often manifests itself as intentional distraction.

Hypothesis

It is my belief that increasing employee productivity will positively impact the stress levels, job quality, and happiness of the employee.

Initial

It is my belief that decreasing employee procrastination will positively impact the productivity, job quality, and happiness of the employee.

Revised

Assumptions

Employees would feel happier if they were able to create more time for themselves.

Employees tend to procrastinate easily & often.

Employees are capable of being more productive.

Validated:

Invalidated:

Employees care to be more productive at their job

Methodology: User Interviews

Participant Criteria

Age: 18-35

Location: United States

Employment status: Employed, Full-Time

Erik, 29

Charlotte, NC

Jackie, 31

Atlanta, GA

Jason, 26

Charlotte, NC

Mark, 33

Charlotte, NC

Donovan, 31

Charlotte, NC

5 out of 5 interviewees confirmed the hypothesis.

Affinity Mapping

Key Insights

  • Progress is effective motivation

  • Workload-overwhelm is extremely stressful

  • The impacts of poor productivity bleed into personal life

  • As workload increases, efficiency decreases

Themes

Theme 1: Mental Balance + Happiness

Theme 2: Focus

Theme 3: Freedom

Theme 4: Time Management/Organization

Chosen Theme:

Time Management & Organization

Initially, the chosen theme was Mental Balance & Happiness. Then, changed to Freedom.

But the goal is to tackle the root of the problem. I had to work backwards.

A book came to mind:

Discipline Equals Freedom” by Jocko Willink.

Freedom is found in discipline. Procrastination is the lack of.

How might we help employees reduce procrastination in order to be more productive at work, increase job quality, and create a better sense of freedom in their life?

Revised How Might We

User: Jaiden

Persona

Jaiden Harper

Lack of freedom

Poor Emotional Health

Workload stress + overwhelm

Overcoming Procrastination

Accomplishing work on-schedule

Staying Organized

She does her best to be more organized and create a routine, but after spending all day at her computer, 3 cups of coffee, and trying to find time for a social life, it all just feels overwhelming

Click Image To Enlarge

Develop: Task Prioritization

This is a visual representation of Jaiden’s repeated experience when she’s struggling to be productive, used to create a task flow.

Experience Map

Click Image To Enlarge

Stories, Tasks, & Flows

  • As an employee, I want to reduce procrastination in order to be more productive at work.

    As an employee, I want to learn to focus in order to be more productive at my job.

    As an employee, I want to be motivated to work in order to reduce procrastination at my job.

    As an employee, I want to minimize procrastination in order to be more productive at my job.

    As an employee, I want to learn to manage time better in order to reduce procrastination and increase productivity at my job.

    As an employee, I want to practice better time-management in order to be more productive at work.

    As an employee, I want to prioritize my tasks in order to reduce procrastination.

    As an employee, I want to be more disciplined at my job in order to increase productivity.

    As an employee, I want to break my projects into smaller tasks in order to reduce procrastination.

    As an employee, I want to break down and organize my projects in order to reduce procrastination.

As an employee, I want to break down and organize my projects in order to reduce procrastination.

Chosen User Story

Task Flow

Click Image To Enlarge

Delivery: Sketch + Wireframe

Designing With Purpose

Nielson Norman’s Heuristic Design Principles

Priorities

The top priority was simplicity. Users are already overwhelmed, and the aim is to simplify their process.

Interfaces should not contain information that is irrelevant or rarely needed.

Aesthetic & Minimalist Design

Screen designs included components to allow the user to exit out of an in-progress task, and edit information on forms that had already been submitted.

Users often perform actions by mistake. They need a clearly marked "emergency exit" to leave unwanted actions.

User Control & Freedom

Sketches

Initial Sketch

Login Screen

Solution Sketch

Initial Sketch

Home Screen

Solution Sketch

Mid-Fidelity Wireframes


Click Any Screen To Enlarge


Brand Development

It all began with a list of adjectives…

  • Pronounced

  • Organized

  • Modernist

  • Polished

  • Consistent

And then, a ‘More A, Less B’ list

Moodboard + Brand Colors

Sketches

Name + Wordmark

Origin: French

Translation: Of, Of The


Of
preposition

Expressing the relationship between a part and a whole.

Part: Your job, responsibilities, hobbies, tasks
Whole: You!

App Icon Development

Typography

Click Any Screen To Enlarge

HIGH-FIDELITY WIREFRAMES

Marketing Website

Recap + Future Considerations

Problem Space

If procrastination were a disease, how many of us would be chronically ill?

Procrastination = Poor Productivity = Increase in stress, decreases in job quality, freedom, and happiness.

How might we help employees reduce procrastination in order to be more productive at work, increase job quality, and create a better sense of freedom in their life?

How Might We?

Dû is an organization-focused productivity iOS application designed to simplify and schedule projects in order to decrease workload-overwhelm (resulting in procrastination) for employees.

The Solution

Maybe you are familiar with the book referenced earlier, Discipline equals freedom, by Jocko Willink, maybe not. The commanding principle is that discipline in the now results in freedom in the future. This proved to be a guiding principle in the creation of Dû

Key Learnings

Discipline = Freedom

Employee Self-Sufficiency

This product is reliant upon the user. I concluded that the focus of the problem is behavioral, and that within the capability of the product was to design a tool of aid, but highest-level solution lies within the user.

A deeper dive into the topic from a psychological perspective is required.

I need to know more about the web of productivity and procrastination.

This research will be done with the specific intention of creating unique, effective features to eliminate procrastination.

Next Steps

Continued Research